Corss-National Soundboard


A Cross-National Soundboard Framework for Baseball Stadium Audio: USA, Japan, South Korea, Taiwan, and Dominican Republic

A Technical Reference for Soundboard Design and Audio Classification


Chien Min Kuo

Baseball Innovation League Association, Houston, USA.

Abstract

This article presents a systematic framework for designing a baseball soundboard across five distinct baseball cultures: the United States, Japan, South Korea, Taiwan, and the Dominican Republic. Drawing on existing academic research in baseball soundscapes, stadium audio technology, and fan culture studies, this framework organizes audio assets into five functional categories corresponding to game events: player arrival, in-game atmosphere, scoring moments, between-inning entertainment, and venue technology. For each country, the framework identifies “must-have” versus “optional” audio assets based on cultural prevalence. The resulting matrix serves as both a reference for soundboard developers and a comparative analysis of how baseball sound differs globally. The article concludes that baseball sound is not a universal language but a collection of local dialects shaped by distinct historical, technological, and cultural forces.

Keywords: baseball soundscape, stadium audio, soundboard design, cross-cultural comparison, fan culture


1. Introduction

A baseball game in New York sounds fundamentally different from a game in Tokyo, Seoul, Taipei, or Santo Domingo. In the United States, the crack of the bat competes with classic organ riffs and personalized walk-up songs. In Japan, synchronized brass bands and taiko drums fill every moment of the home team’s offense. In South Korea, the ballpark transforms into an EDM-fueled party led by professional cheerleaders. In Taiwan, a hybrid sound has emerged—part Japanese brass discipline, part Korean electronic energy. In the Dominican Republic, merengue and bachata rhythms create a street-level carnival atmosphere.

Despite growing international interest in baseball sound cultures, no systematic framework currently exists for soundboard designers who wish to create country-specific audio assets. Soundboard design requires practical answers to specific questions: Which sounds are essential for each country? Which sounds are optional? How long should each audio asset be? How should sounds be organized by game situation?

This article fills that gap by providing a structured comparison of audio characteristics across five nations. The framework is organized into five functional categories: player arrival sounds, in-game atmosphere, scoring moments, between-inning entertainment, and venue technology characteristics. Each category includes a comparative table with explanatory text and design implications for soundboard developers.


2. Related Works

Scholarly research on baseball sound has emerged from multiple disciplines, including musicology, ethnomusicology, linguistics, and cultural studies. However, no single study has systematically compared audio characteristics across the five nations examined in this article.

2.1 United States Baseball Soundscape

The foundational work on American baseball sound is Matthew W. Mihalka’s 2012 doctoral dissertation, From the Hammond Organ to “Sweet Caroline”: The Historical Evolution of Baseball’s Sonic Environment. Mihalka (2012) traces the evolution of the baseball soundscape from the introduction of the Hammond organ at Wrigley Field in 1941 through the dominance of recorded popular music in the 1970s and 1980s to the “heterogeneous soundscape” of the modern era, which mixes organ tradition, recorded music, and communal singing. Mihalka (2024) subsequently published a chapter in The Oxford Handbook of Community Singing focusing specifically on collective singing practices during the seventh-inning stretch, arguing that such singing allows spectators to “transcend their divergent experiences, ethnicities, or socioeconomic statuses.”

2.2 East Asian Baseball Sound Cultures

Lin Ting-Yeh’s 2022 master’s thesis, Sonic Connections among Taiwan, Japan, and South Korea: Constructing the Taiwanese Cheering Sounds at the CPBL Game, provides the most comprehensive cross-national comparison of East Asian baseball sound. Lin documents that Taiwan’s cheering sound evolved through two distinct periods: a Japanese-style brass band period from 1990 to 2012, followed by a South Korean-style electronic music period beginning in 2013. The research is based on interviews with cheer team leaders from three CPBL teams (Rakuten Monkeys, CTBC Brothers, and Wei Chuan Dragons) and content analysis of YouTube videos.

Ito, Kubozono, Mester, and Tanaka (2019) conducted a linguistic analysis of Japanese baseball chants, demonstrating that they follow a tightly regulated phonological structure: two measures of four beats, each composed of three notes plus one pause. This structure is grounded in Japanese linguistic rhythm, explaining why Japanese chants sound distinctively precise and disciplined.

2.3 Caribbean and Latin American Baseball Sound

Academic research on Caribbean baseball sound is comparatively limited. However, sports media coverage (2024-2026) has documented the distinctive audio culture of Dominican baseball, characterized by merengue and bachata music, live drumming, and the “Plátano Power” fan movement. The Dominican national team’s entertainer Josell Hernández has been quoted describing his mission as demonstrating “what our music is and everything we have to offer” (2024 World Baseball Classic coverage).

2.4 Gap in Existing Research

ScholarGeographic FocusMethodologyGap
Mihalka (2012, 2024)USA onlyHistorical musicologyNo East Asian or Caribbean comparison
Lin (2022)Taiwan, Japan, South KoreaInterviews, content analysisNo USA or Caribbean comparison
Ito et al. (2019)Japan onlyLinguistic analysisNo cross-cultural comparison
Sports media (2024-2026)Dominican RepublicJournalistic descriptionNo systematic framework

No existing study provides a side-by-side comparative framework designed specifically for soundboard development across all five nations. The present article fills this gap by synthesizing existing research into a practical, action-oriented matrix for audio asset classification.


3. Results: Cross-National Sound Characteristics

The results are organized into five tables, each representing a functional category of baseball sound. Each table is preceded by explanatory text and followed by design implications.

3.1 Table 1: Player Arrival / At-Bat Sounds

This category covers the audio that plays when a batter approaches home plate, including walk-up music, live band performances, and fan singing. The duration and source of these sounds vary dramatically across countries.

Table 1: Player Arrival / At-Bat Sounds

Sound CharacteristicUSAJapanSouth KoreaTaiwanDominican Rep.
Recorded walk-up song✅ Must-have❌ Not applicable❌ Not applicable❌ Not applicable✅ Must-have
Live band player theme song❌ Not applicable✅ Must-have✅ Must-have✅ Must-have❌ Not applicable
Fans singing player theme song❌ Not applicable✅ Must-have✅ Must-have✅ Must-have🟡 Optional
Electronic dance music (EDM) style🟡 Optional❌ Not applicable✅ Must-have✅ Must-have🟡 Optional
Brass / trumpet led❌ Not applicable✅ Must-have🟡 Optional🟡 Optional✅ Must-have
Cheer captain microphone leading❌ Not applicable✅ Must-have✅ Must-have✅ Must-have❌ Not applicable
Announcement duration10-15 secondsEntire at-bat (looped)Entire at-bat (looped)Entire at-bat (looped)10-15 seconds

In Table 1, The United States and the Dominican Republic share a fundamental similarity: both use short, recorded walk-up songs (10-15 seconds) that play as the batter approaches the plate. However, the musical genres differ significantly—American walk-up songs typically feature rock, hip-hop, or country; Dominican walk-up songs feature merengue, bachata, or reggaeton.

Japan, South Korea, and Taiwan represent a different paradigm entirely. In these countries, live bands (brass in Japan; electronic in Korea and Taiwan) play player-specific theme songs that continue throughout the entire at-bat, not just the approach. Fans sing along with lyrics that typically praise the player’s abilities. This requires loopable audio assets, unlike the short, single-play assets required for the American model.

Design Implication: Soundboard developers must create two fundamentally different types of player arrival assets. For USA and Dominican Republic: short (10-15 second) individual song clips. For Japan, South Korea, and Taiwan: loopable (30-60 second) theme songs designed for continuous playback.


3.2 Table 2: In-Game Atmosphere Sounds

This category covers ambient audio that plays during live action, including crowd reactions, continuous cheering, and instrumental accompaniment. The presence or absence of continuous sound during offensive and defensive half-innings varies significantly across countries.

Table 2: In-Game Atmosphere Sounds

Sound CharacteristicUSAJapanSouth KoreaTaiwanDominican Rep.
Continuous cheering during home team offense❌ Not applicable✅ Must-have✅ Must-have✅ Must-have🟡 Optional
Silence during home team defense❌ Not applicable✅ Must-have✅ Must-have✅ Must-have❌ Not applicable
Organ interlude / punctuation✅ Must-have❌ Not applicable❌ Not applicable❌ Not applicable❌ Not applicable
Continuous EDM playback🟡 Optional❌ Not applicable✅ Must-have✅ Must-have❌ Not applicable
Taiko / traditional drum❌ Not applicable✅ Must-have❌ Not applicable❌ Not applicable❌ Not applicable
Latin percussion (congas, hand drums)❌ Not applicable❌ Not applicable❌ Not applicable❌ Not applicable✅ Must-have
Air horn / siren✅ Must-have🟡 Optional✅ Must-have✅ Must-have✅ Must-have
Thunderstick / inflatable bat pounding❌ Not applicable❌ Not applicable✅ Must-have✅ Must-have❌ Not applicable

Explanation of Table 2: The most fundamental divide in this category is between the USA’s “event-triggered” model and East Asia’s “continuous offense, silent defense” model. In the United States, the crowd reacts spontaneously to game events (strikeouts, hits, errors), but there is no pre-programmed continuous cheering. Sound is triggered by events, not by game state.

In Japan, South Korea, and Taiwan, by contrast, cheering is continuous during the home team’s offensive half-innings and silent during defensive half-innings. This reflects a cultural norm of letting the visiting team’s fans cheer during their offensive turns. The sound source differs: Japan uses live brass bands and taiko drums; South Korea and Taiwan use pre-recorded EDM playback supplemented by thunderstick pounding.

The Dominican Republic occupies a middle position: cheering is continuous but less formally organized, with live percussion (congas, hand drums) providing rhythmic foundation throughout the game.

Design Implication: Soundboard developers must create distinct offensive and defensive audio loops for Japan, South Korea, and Taiwan. The USA requires no ambient loops—only event-triggered audio. The Dominican Republic requires rhythmic percussion loops that can play continuously.


3.3 Table 3: Scoring / Big Moment Sounds

This category covers audio that plays when a team scores, particularly home runs. The signature sounds differ markedly across countries.

Table 3: Scoring / Big Moment Sounds

Sound CharacteristicUSAJapanSouth KoreaTaiwanDominican Rep.
Home run air horn blast✅ Must-have🟡 Optional✅ Must-have✅ Must-have✅ Must-have
Home run fireworks sound✅ Must-have❌ Not applicable🟡 Optional🟡 Optional❌ Not applicable
Player theme song climax (full crowd singing)❌ Not applicable✅ Must-have✅ Must-have✅ Must-have❌ Not applicable
Cheerleader dance music after scoring❌ Not applicable❌ Not applicable✅ Must-have✅ Must-have❌ Not applicable
Latin dance music (salsa/merengue)❌ Not applicable❌ Not applicable❌ Not applicable❌ Not applicable✅ Must-have
Effect cannon / confetti launch🟡 Optional❌ Not applicable🟡 Optional🟡 Optional❌ Not applicable
“Charge!” organ fanfare (4 notes)✅ Must-have❌ Not applicable❌ Not applicable❌ Not applicable❌ Not applicable

In Table 3, The United States has two signature scoring sounds: the air horn blast and the “Charge!” four-note organ fanfare. Some stadiums add fireworks sounds for home runs.

Japan, South Korea, and Taiwan share a common structure: after a home run, the player’s theme song plays at higher volume, and the entire stadium sings the climax together. South Korea and Taiwan add cheerleader dance music immediately following the singing.

The Dominican Republic is distinct: after a home run, the stadium immediately plays salsa or merengue dance music, and fans begin dancing spontaneously. There is no pre-composed “home run fanfare” in the American sense.

Design Implication: Soundboard designers should create country-specific “home run bundles.” For USA: air horn + “Charge!” fanfare. For Japan: theme song climax (15-20 seconds). For South Korea and Taiwan: theme song climax + dance music (30 seconds total). For Dominican Republic: salsa/merengue dance track (20-30 seconds).


3.4 Table 4: Between-Inning / Special Event Sounds

This category covers audio that plays during breaks in play, including the seventh-inning stretch, team songs, and promotional events.

Table 4: Between-Inning / Special Event Sounds

Sound CharacteristicUSAJapanSouth KoreaTaiwanDominican Rep.
7th inning stretch “Take Me Out” singalong✅ Must-have❌ Not applicable❌ Not applicable❌ Not applicable❌ Not applicable
Official team fight song🟡 Optional✅ Must-have✅ Must-have✅ Must-have🟡 Optional
Cheerleader K-pop dance performance❌ Not applicable❌ Not applicable✅ Must-have✅ Must-have❌ Not applicable
Full-stadium KTV / cell phone light show❌ Not applicable❌ Not applicable✅ Must-have✅ Must-have❌ Not applicable
Inflatable balloon launch (7th inning)❌ Not applicable✅ Must-have❌ Not applicable❌ Not applicable❌ Not applicable
Kiss Cam / mascot comedy sound effects✅ Must-have🟡 Optional🟡 Optional🟡 Optional✅ Must-have
Live Latin band between innings❌ Not applicable❌ Not applicable❌ Not applicable❌ Not applicable✅ Must-have

Explanation of Table 4: Each country has unique between-inning traditions. The United States features the seventh-inning stretch singalong of “Take Me Out to the Ball Game,” comedy bits like Kiss Cam, and mascot sound effects. Team fight songs exist but are sung less frequently than in Asia.

Japan features a distinctive balloon launch during the seventh inning: fans release inflatable balloons, creating a visual spectacle accompanied by team fight songs. There is no equivalent tradition in other countries.

South Korea and Taiwan share K-pop-influenced between-inning entertainment: cheerleader dance performances, full-stadium KTV (karaoke) where the crowd sings popular songs together, and cell phone light shows during the eighth inning.

The Dominican Republic features live Latin bands performing between innings, creating a continuous carnival atmosphere.

Design Implication: Each country requires completely different between-inning asset sets. No asset can be reused across countries except for generic comedy sound effects (shared by USA and Dominican Republic).


3.5 Table 5: Venue / Technical Audio Characteristics

This category covers the technical infrastructure and personnel that produce the sounds described in previous tables.

Table 5: Venue / Technical Audio Characteristics

Sound CharacteristicUSAJapanSouth KoreaTaiwanDominican Rep.
Sound system configurationFull stadium coverageFull stadium coverageSplit (first/third base sides)Split (first/third base sides)Simpler / less distributed
Live band configuration❌ None (organist only)✅ Brass + taiko cheer squad🟡 Rare🟡 Rare (some teams)✅ Live Latin band
Cheerleader stage / troupe❌ None🟡 Rare (not focal)✅ 4-5 per game✅ 6-10 per game❌ None
Cheer captain microphone leading❌ None✅ Must-have✅ Must-have✅ Must-have❌ None
Electronic music production🟡 Licensed externally🟡 Licensed externally✅ In-house production✅ In-house production❌ None
Between-inning commercialsWith soundWith soundSilent (squad controls audio)Silent (squad controls audio)With sound

For Table 5, The split sound system configuration in South Korea and Taiwan is unique in global baseball. Speakers are positioned separately on the first-base and third-base sides. The home team’s cheer squad controls the speakers on their side; the visiting team’s squad controls the opposite side. This allows each team’s fans to hear their own cheering without interference.

Japan’s live cheer squad (brass + taiko) is the primary sound source, not the stadium sound system. This is the opposite of the American model, where recorded music played through the stadium PA system dominates.

South Korea and Taiwan have in-house music production teams that compose original cheer songs. The USA and Japan typically license existing commercial music.

Design Implication: Soundboard developers should note that South Korean and Taiwanese audio assets should be designed with the expectation that home and visiting fans will hear different audio tracks simultaneously. This requires separate “home” and “away” asset sets.


4. Discussion

The five-country comparison reveals three major axes of difference that organize global baseball sound.

Axis 1: Continuous vs. Event-Triggered Sound. Japan, South Korea, and Taiwan use continuous sound during offensive half-innings. The USA uses only event-triggered sound. The Dominican Republic is intermediate, using continuous percussion but not orchestrated cheering.

Axis 2: Live vs. Recorded Sound Source. Japan relies on live brass bands and taiko drums. South Korea and Taiwan rely on pre-recorded EDM played through the PA system. The USA relies on recorded music for walk-up songs and between-inning entertainment, with live organ for punctuation. The Dominican Republic relies on live Latin bands and recorded dance music.

Axis 3: Fan Participation Model. In Japan, fans are trained participants who learn complex player-specific songs. In South Korea and Taiwan, fans are dancers who follow cheerleader choreography. In the USA, fans are consumers who respond spontaneously to game events. In the Dominican Republic, fans are celebrants who dance and play percussion.

These axes provide a framework for predicting how baseball sound might evolve in other countries and for designing soundboards that respect local cultural norms.


5. Conclusion

This article has presented a systematic framework for designing baseball soundboards across five nations. The framework consists of five functional tables, each addressing a distinct game situation, with clear “must-have” versus “optional” classifications for each country.

The practical implications for soundboard developers are as follows:

  1. For USA and Dominican Republic: Create short (10-15 second) individual walk-up song clips. Use event-triggered audio, not continuous loops.
  2. For Japan, South Korea, and Taiwan: Create loopable (30-60 second) player theme songs that can play throughout an entire at-bat. Separate offensive and defensive audio states.
  3. For Japan specifically: Prioritize live brass and taiko sounds. Avoid EDM and pre-recorded electronic music.
  4. For South Korea and Taiwan specifically: Prioritize EDM with thunderstick percussion. Include cheerleader dance music for scoring and between-inning events.
  5. For Dominican Republic specifically: Prioritize salsa, merengue, and live Latin percussion. Avoid pre-composed fanfares; use dance music for scoring moments.

Future research should extend this framework to additional baseball-playing nations, including Cuba, Puerto Rico, Mexico, Venezuela, and Australia. Additionally, empirical user testing of soundboard designs based on this framework would validate its practical utility.

Baseball sound is not a universal language. It is a collection of local dialects. Understanding these dialects is the first step toward designing soundboards that honor and amplify the unique audio culture of each community.


6. References

Ito, J., Kubozono, Y., Mester, A., & Tanaka, S. (2019). The phonology of Japanese baseball chants. Journal of East Asian Linguistics, 28(3), 211-245.

Lin, T.-Y. (2022). Sonic Connections among Taiwan, Japan, and South Korea: Constructing the Taiwanese Cheering Sounds at the CPBL Game [Unpublished master’s thesis]. National Taiwan Normal University.

Mihalka, M. W. (2012). From the Hammond Organ to “Sweet Caroline”: The Historical Evolution of Baseball’s Sonic Environment [Doctoral dissertation, University of Minnesota].

Mihalka, M. W. (2024). “Take Me Out” to “Sweet Caroline”: Collective singing in the ballpark. In E. H. Cohen & A. H. D. Smith (Eds.), The Oxford Handbook of Community Singing. Oxford University Press.

Sports media coverage. (2024-2026). World Baseball Classic coverage and MLB feature stories on Dominican Republic fan culture. Various outlets.